* The Story * (...aboard the Omega space station, orbiting Alpha Centuri 5) It was a long day, and you were looking forward to just layin' low in your quarters. But just as you got settled in, the COM phone started beeping. DAMN! Now what? You hit the answer button... "Mac" Sh..! I knew I shoulda let it ring. "Yes, Captain." "We've got a situation. There's been a major alien outbreak at the main Alpha 1 base. We got the tail end of a distress call indicating the whole place has been overrun. Strange thing is, the call indicated the invasion came from 'down below'. We're not sure what that means and there's been no further contact. Since you handled the outpost jobs so well, we're sending you in to check it out. If it is an invasion, eradicate the enemy, and if possible, locate and eliminate the source. Unfortunately, the rest of your team is on another assignment, so you'll either have to go it alone or assemble another crew. Sorry about that. The plan is to tele-drop you outside the main entrance and let you proceed from there. Without knowing what we're dealing with, anything further inside might plant you in the middle of, shall we say, a 'bad' situation. There'll be a full briefing in an hour. I know that's not much time, but we want to get you dropped down there before dark. See you then." Now 2 hours later, as you stand in the teleporter room awaiting final departure, you wonder why you ever got into this business... ----------------------------------------------------------------------------- Title : ALPHA 1 Trilogy - consisting of: ALPHA1.WAD, OOZI.WAD, ORIGIN.WAD Author : Rob Schweiner Email Address : KPRU13B@prodigy.com - I'd love to hear what you think, suggestions for improvement, etc. Description : 3 fairly large levels for Doom II (tested on 1.666) following the style of the original Doom II levels. Some original (I hope) design concepts, but generally nothing real wierd or exotic. And, of course, lots of things to kill. You will need to be an experienced player, but CHEATING IS NOT NECESSARY! All beta testers could finish all 3 levels without cheat codes. Also, while intended to be played as a sequence, they were beta tested and successfully played individually (without the power-ups from previous levels). Needless to say it's a bit more challenging. Additional Info : While the main focus was providing plenty of action, a fair amount of time was spent on visual detailing and overall aesthetics. The hope was to create a setting that looked like an actual outpost, rather than some- thing wild or exotic (alas, visplane errors squashed the intended design of some of the larger areas). While not primarily designed for Deathmatch play, all 4 player and Deathmatch starts are provided on each level. A shotgun is provided at each Deathmatch start but I suggest you play without monsters or you may not get very far. Beta Testers : Rob Schweiner, Bruce Kuehl, Bruce Riley, Greg Struble, Daniel Cardin Additional Credits : Ben Morris for DCK. Marc Rouseau for ZenNode .98a. Bruce Kuehl for a number of design suggestions. And, as always, to id Software for starting it all! * Play Information * Doom Version : Doom II (tested on ver 1.666) Episode and Level # : E1M1, E1M2, E1M3 Single Player : YES Cooperative 2-4 Player : YES Deathmatch 2-4 Player : YES (not tested) Difficulty Settings : YES (same bad guys but less health & ammo) New Sounds : No New Graphics : No Demos Replaced : None Release Date : May 19, 1997 * Construction * Base : New levels from scratch Build Time : Beyond count (what else is new) Editors : Mostly DCK 2.2, some DCK 3.1 Known Bugs : none - HOWEVER: if you make changes to these wads, there are a couple of "outdoor" sidedefs that deliberately have no textures. This was necessary to create the desired effects and may show up as an error in whatever editor you use. * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get these wads * ftp.cdrom.com